Probably the most important British architectural undertaking of the post-war period, Cedric Price and Joan Littlewood's (never realised) Fun Palace would have changed the complexion of East London, at least for a decade (Price didn't believe in 'permanent' architecture) but I suspect far longer.
Essentially a re-programmable cultural space built on the principle of work as 'play', Fun Palace was 20-30 years ahead of its time, displaying an attitude towards technology that has since faded from a lot of architectural practice.
Fun Palace was composed essentially of a scaffolding housing massive rotatable walkways and movable wall components (two cranes presided over the building). Cybernetic regulation systems were planned (perhaps naively) to control everything from scheduling to programming to flow of people.
All images are from the Architecture Association.
Ironically, one of the sites earmarked for the Fun Palace in 1964 is now part of the Olympic Masterplan in the Lea Valley - an aquatic center will sit on the site. A plan whose 'cultural legacy' promises seem both vague and lacking in conviction.
Fun Palace, for all its utopian principles, was a project pursued with conviction and designed in detail. Its legacy lives on in various Fun Palaces since realized, including the Pompidou and Toyo Ito's Sendai Media Center (video torrent).
Above: Olympic Planning Authority's Hackney resident consultation document (I'm a homeowner here) alongside the new publication 'From Agit-Prop to Free Space: The Architecture of Cedric Price'




