• complete control over hardware.

  • automatic centralised updates (no bulky bug-ridden pr-driven version updates set to unproductive deadlines).

  • bug-fixes immediately commited to code.

  • close contact with user-base (organic growth of features).

  • cross-browser issues minimal compared to cross-platform issues.

  • leveraging central data store (social/collaborative software by default).

  • Availability of usage statistics (access patterns etc) to inform development (easily spot which areas of your app need optimisation, which features are popular/underused and which interfaces need improvement).

  • rapid development frameworks in high-level scripting languages means agility (Ruby on Rails / PHP5 / Python / Perl) so you can just try stuff out. If it isn't working out you'll spot it immediately from usage stats/feedback.

  • proven scalable ('shared nothing') architectures.

  • your users need have no technical knowledge whatsoever, other than how to operate a browser. Your user's desktop environment can't influence your software in any way, so technical support is restricted to browser issues.

That said, if you're building a graphic intensive arcade game then KHTML may not be your rendering engine of choice ;)

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